martes, 23 de febrero de 2010
martes, 16 de febrero de 2010
CONKER'S BAD FUR DAY
Nintendo of America refused to even acknowledge the game in its Nintendo Power publication except for the playback in volume #230, and all advertising in the U.S. was limited to late-nightcable television and ads in Playboy. In other regions, the advertising was far less limited. Despite all of these factors, the game has enjoyed a cult following, actually growing in popularity despite its age.
After the release of Conker's Bad Fur Day, Rare began production on a new Conker game initially named, 'Conker's Other Bad Day', but may have been changed to incorporate a subtitle, 'Getting Medieval'.[14] But in 2002 Microsoft bought Rare from Nintendo, so instead of finishing and releasing the game, Rare remade Conker's Bad Fur Day for the Xbox, naming it, Conker: Live and Reloaded. On September 16, 2008 it was announced that Microsoft cancelled the game Rare was working on, and in a later interview, some of Rare's staff members hinted at what might have been.[15] A petition has been started for Microsoft to jumpstart the project and let Rare complete the game.[16]
A remake of Conker's Bad Fur Day titled Conker: Live & Reloaded was released in 2005 for the Xbox console. It includes improvements to graphics and sound with a slight addition to story at the training level. The game retains the single player mode of the original but dumped the original multiplayer modes in favor of a revamped Xbox Live multiplayer featuring an entirely new weapons set and gameplay mechanics. UnlikeBad Fur Day, it was also released in Japan.
The story opens with a prologue, spoofing the opening scene of A Clockwork Orange, where a miserable Conker tells the player that he is now "king of all the land", and begins to tell the story of the game.
The morning after a night of binge drinking with his friends, Conker awakes to find himself lost in an unfamiliar land with a terrible hangover. Having no other choice, he begins a long journey with the goal of returning home to his girlfriend, Berri. Meanwhile, the Panther King, ruler of the land that Conker is lost in, finds that his throne-side table is missing its fourth leg when he accidentally spills his milk because of it. Not knowing what to do about this problem, he has a meeting with Professor Von Kripplespak, a legless mad scientist weasel that the king keeps as a right-hand servant. Kripplespak suggests the use of a red squirrel as the fourth leg for his table, and heeding this advice, the Panther King orders his minions to search for one and capture it. In the meantime, Kripplespak plots to assassinate the king and escape.[2]
As Conker searches for his way home, he finds himself embroiled in a series of increasingly absurd and oftentimes dangerous situations, including having to recover a bee hive from some enormous wasps, confronting a giant opera-singing pile of feces, being turned into a bat by a vampire, and even getting drafted into a war between grey squirrels and a nazi-like race of teddy bears simply known as the "Tediz". However, Conker keeps managing to find wads of cash scattered throughout the land, and in his desire to find them all, he is sidetracked from his ultimate goal of returning home.
While this is occurring, Don Weaso, head of the Weasel Mafia, sends one of his henchmen to abduct Berri from her home, with the intention of using her as an exotic dancer for his nightclub.
In the final chapter of the game, Berri and Conker are enlisted by Don Weaso to rob a bank. When they get into the vault, they find many wads of cash, enough to make them both millionaires. Conker is overwhelmed with excitement at this development; however, the Panther King then appears before them both, revealing that the entire bank scene was an elaborate trap set by him and Don Weaso in order to capture Conker.
Hearing this, Berri defiantly stands up to them in defense of Conker, but Don Weaso shortly opens fire on her with a machine gun, killing her. Just as all hope seems lost for Conker, a Xenomorph bursts out of the Panther King's chest, killing him instantly. In the ensuing confusion, Don Weaso sneaks off and escapes unseen. Kripplespak reveals that the alien is one of his creations, and that he had planned all along to use this opportunity to kill the king and escape, expressing hatred for the castle's lack of technology. On that note, he activates the vault's machinery, revealing it to be a spaceship that immediately launches into low orbit. Naming the alien "Heinrich", he instructs it to attack and kill Conker as revenge for destroying the Tediz, which were also his creations. However, Conker thinks fast and pulls a switch that opens an air lock, pulling Von Kripplespak into the vacuum of space. Berri's body is sucked into space as well.
Using an armored robotic suit found in the vault, Conker throws the xenomorph out of the airlock. However, it returns and lunges at him again, and as it does so, the entire game suddenlyfreezes. Exiting the suit, Conker expresses disbelief at the fact that Rare apparently did not beta test the game properly, and breaks the fourth wall to ask some software engineers to assist him. A programmer immediately responds to him, communicating to Conker with a command line. Entering the game's debug mode, Conker asks the programmer to spawn a selection of weapons, from which he draws a katana. He then asks the programmer to transport them to the Panther King's throne room and unfreeze the game. Conker then decapitates Heinrich, and is crowned the new king of the land by the characters who shortly rush into the room. However, Conker states that he doesn't really want to be king because he was supposed to go home, and then comes to the grim realization that Berri is still dead. He attempts to ask the programmers to bring her back to life, but realizes that they have already left.
Conker then speaks to the player in a closing monologue, in which he discusses what it means to appreciate what one already has instead of being overcome with desire and envy for superficially better circumstances, stating that "the grass is always greener, and you don't really know what it is you have until it's gone."
After the credits, Conker returns to the pub seen at the beginning of the game, alone and completely miserable. After drowning his sorrows in scotch whisky, Conker drunkenly stumbles off into the stormy night once again, this time walking in the direction opposite from the one he took previously. His fate, this time, remains unknown.
lunes, 15 de febrero de 2010
ME GUSTA / PUNKGODANGELL LIKES THIS
domingo, 14 de febrero de 2010
SE O NO SE
se hace
se deshace
se nace
se muere
se resucita
desaparece
aparece
se pierde
y se encuentra
se vive
se cuenta
se aprende
se tropieza
se respira
se suspira
se desespera
la espera
se tranquiliza
se acelera
se frena
se para
se continua
se va
vuelve
se impulsa
y talvez se piensa
se bebe
se olvida
se sabe
que no sabe
se explora
se prueba
se conoce
se decide
se calla
se habla
se comunica
se atiende
se aprende
se olvida
se envejece
se renueva
se recicla
se cambia
se confunde
se aclara
se adapta
se resiste
evoluciona
se retrasa
se olvida
se recuerda
se desnuda
para vestirse
empieza
termina
sigue
se jode
se lastima
se sana
recapacita
se levanta
y sigue
by punkgodangell
miércoles, 10 de febrero de 2010
SHARING IS CARING
LA COLUMNA DE COELHO
El arte de siempre intentarlo
La frase es de Pablo Picasso: “Dios es, antes que nada, un artista. Él inventó la jirafa, el elefante, la hormiga. En realidad, Él nunca pretendió seguir ningún estilo… apenas fue haciendo todo lo que le apetecía”.
Nuestras ganas de caminar son las que van originando nuestro camino. Pero, de todas maneras, cuando empezamos nuestra jornada hacia el sueño, sentimos mucho miedo, como si tuviéramos la obligación de hacerlo todo perfecto. Ahora bien, si todos seguimos vidas diferentes, ¿acaso alguien puede determinar qué es lo “perfecto”? Si Dios hizo la jirafa, el elefante y la hormiga, y nosotros intentamos vivir a su imagen y semejanza, ¿por qué tendríamos que seguir un modelo? El modelo a veces resulta útil para no repetir errores estúpidos que otros cometieron en el pasado, pero normalmente se convierte en una prisión que nos obliga a repetir constantemente lo que todo el mundo hace.
Ser coherente es necesitar que la corbata vaya siempre a juego con los calcetines. Es verse obligado a mantener mañana las mismas opiniones que uno tiene hoy. ¿Nos olvidamos acaso de que el mundo no para de moverse?
“Si pudiese volver a nacer, volvería a cometer los mismos errores, solo que mucho antes”, dice Tallulah Bankhead.
Siempre que no perjudiques a nadie, cambia de opinión de vez en cuando, y no te avergüences de caer en contradicciones. Tienes ese derecho. No importa lo que piensen los demás, pues van a pensarlo de todas formas.
Cuando decidimos actuar, incurrimos en ciertos excesos. Dice un viejo refrán de contenido gastronómico: “Para hacer una tortilla, antes hay que romper los huevos”. También es natural que surjan conflictos inesperados. Es natural que se produzcan heridas en el desarrollo de estos conflictos. Las heridas terminan sanando: apenas permanecen las cicatrices.
Se trata de una bendición. Estas cicatrices nos acompañan el resto de la vida, y van a ayudarnos mucho. Si en algún momento, por comodidad o cualquier otra razón, el deseo de volver al pasado es poderoso, basta con echarles un vistazo.
Las cicatrices van a mostrarnos las marcas de los grilletes, van a recordarnos los horrores de la prisión y entonces podremos seguir caminando hacia delante.
En definitiva, relájate. Deja que el universo se mueva a tu alrededor y descubre la alegría de ser una sorpresa para ti mismo. “Dios eligió a los locos del mundo para avergonzar a los sabios” dice San Pablo.
Un Guerrero de la Luz se da cuenta de que ciertos momentos se repiten; con frecuencia se ve delante de los mismos problemas y enfrenta situaciones con las que ya se había topado anteriormente.
Entonces se deprime. Empieza a pensar que es incapaz de progresar en la vida, ya que lo mismo que le ocurrió en el pasado vuelve a sucederle ahora.
“Ya he pasado por esto”, se queja dirigiéndose a su corazón.
“Es cierto que ya llegaste una vez hasta aquí” responde el corazón. “Pero es que no llegaste a salir”.
El Guerrero entonces pasa a ser consciente de que las experiencias repetidas tienen una finalidad: enseñarle lo que aún no ha aprendido. Él encuentra siempre una solución diferente para cada lucha repetida y no interpreta sus caídas como errores, sino como etapas en la dirección hacia sí mismo.
Como dice Thomas Watson: “La clave del éxito es duplicar el número de intentos fallidos”.